![]() Over the next few months, I'd suffer loss after loss to their main fleet I'd attacked and been decimated by. 1807 and kick off a crazy naval war with Denmark, who I'd conveniently forgotten were historically masters at sea. It would be known as the disaster of Feb. An easy win over a weak Sardinian fleet bolstered my confidence enough to attack a Danish trading fleet for the precious ivory they were hording. Man I don't know what I'm doing out there, landlubber that I am. Started a Sicily campaign last night, just to see how everything is running, and have a mostly naval oriented game to learn the ropes. Yet on such small ships historically, the powder would be spread around in different locations to prevent that from happening.) After making my mod, explosions have greatly decrease (except for sloops, which always seem to be filled with gunpowder, I guess it is their small size the powder hold is easier to hit. An annoying myth that the CA believes in is that wood is always flammable and that cannon shells are so hot that they cause fires, but in reality cannon shells (even explosions) cool off so quickly after the explosion that fires do not start and that the wood due to being at sea is already fire resistant. I do strongly agree with you that fires and explosions were rare, if not very rare. The annoying thing is that I cannot completely take out the fire effect as there are three data tables that you have to go through and then there is the random probability added on top of it. If it is not worth saving after capture, you can scuttle or disband it. Basically, you will hardly ever destroy a ship, but you can take it out of action and capture it. I have tried to model the crew morale to reflect this. l'Orient at the Nile) and I prefer to just not see them at all in the small actions that NTW allows in campaigns.Historically speaking, ships did not fight to the death and would either try to run away if outmatched or surrender. I know you've reduced the amount of fires and explosions but is there a means whereby the player can eliminate them completely? Very serious fires and explosions in this period were so rare that the few accounts we have of them are famous (e.g.
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